summoners war first attack crit damage. 3 and the results in ur 2nd lushen by 1. summoners war first attack crit damage

 
3 and the results in ur 2nd lushen by 1summoners war first attack crit damage  + Lv

Icaru provides a team up skill that allows the team to gang up on an enemy. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns) + Lv. 1k attack and 160 crit damage so if you can aim around thereSummoners War: Sky Arena Wiki Monsters Element. Speed Crit. I have recently pulled a Light Unicorn and became interested. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. Speed Crit. The damage increases by 20% for each harmful effect on the enemy. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turns) + Lv. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. This effect can tie one target at a time, and. + Lv. [Mach Punch] will be activated in succession with a 30% chance. 5 Cooltime Turn -1 + Lv. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. 2 Harmful Effect Rate +5% + Lv. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Imesety Skills. 3 Damage +10% + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Multiplier: 4. Rate Crit. I also did some tests and checked that skillups were not included . However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. e Mo Long s3, Daphnis s3. Endure. He goes first and Nukes someone. Deva’s first skill, Crescent Moon Slash, attacks the enemy. According to their response, MULTI CRIT DAMAGE do not stack. Spinning Smash. Still a work in progress farming a few more efficient Determination sets. (Reusable in 3 turns) + Lv. 2 Damage +5% + Lv. Stats. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Rate Crit. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Married at First Sight; The Real Housewives of Dallas; My 600-lb Life; Last Week Tonight with John Oliver; Celebrity. 5-3% for most cases and it lines up with my experiences. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. This is particularly useful on units with high values of attack on their first skill or special attack effects. Fire Monsters; Water Monsters. 5 Damage +10% + Lv. I do agree Lyn is best off enemy hp though. + Damage +10%. ago. dmg. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. (Reusable in 3 turns). the second one would be too high on the attack side. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. Increased crit rate is good for nukers like Katariina or Lushen and. Lv. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. Ex. Claire Skills. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. Each one can apply a dot if it lands as a critical hit. Stats. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. (Reusable in 4 turns) + Lv. The only thing that won't is the additional damage from his passive. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. Speed Crit. And your crit damage also gets higher with your base atk. So if the highest dmg one moves first, he'll be buffed for the next teamups. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. The damage received by x element is applied during damage calculations. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. The damage increases by 20% for each harmful effect on the enemy. Summoners War: Sky Arena Wiki Monsters Element. 5 Cooltime Turn -1 The value was around +/-2. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. 2 Damage + 5% + Lv. [Seal of Water] is automatically activated if the enemy dies. 1900 days - 1st LD5: • 5 yr. (Reusable in 4 turns). 2 Damage +10%; Lv. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. The damage increases according the number of beneficial effects removed. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Damage is base (base damage+modifiers)*crit modifier. 20 votes, 20 comments. Strikes the [Hidden Aim] pose. 4 Damage +10% + Lv. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Surprise Box: Summons a surprise box that inflicts. 2 Damage +5% + Lv. after that: Darion. Lv. Rate Crit. Res leader skills. Unfortunately Miles just has low multipliers. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. You command a formation of characters and give them orders according to which of their cards are in your hand, similar to games like RAID: Shadow Legend and Cookie Run: Kingdom. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. 58% crit rate. Bombs cannot crit. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This is actually true - having double the ATK deals double the damage. You can do 6k damage per card with 171% Atk and 145% CD. 3 Damage +10% + Lv. Tesarion – 41% res. The skill modifier is unknown but you can guess it going. Crit. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. Despite having a huge attack value for a 2-star monster and quite. That's 1. An upcoming massively multiplayer online role-playing game has become our pick for today’s guide, and its name is Summoners War: Chronicles which you have undoubtedly heard before. The damage is proportionate to the enemy's MAX HP. Attacks an enemy 3 times. Rate Crit. Strikes the [Hidden Aim] pose. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. 3 Damage +10% + Lv. 2 Attack Bar Recovery +5% + Lv. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Damage Resistance. This set-up literally needs no other subs than Crit. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. 76 rolls less. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (1. Shoryuken. Guild War Offense. All monsters start out with a base critical rate of 15%, and this can. Inflicts damage to all enemies with a deadly scythe. 4 Harmful Effect Rate +10% + Lv. I used Lulu against the team mentioned above and it wasn't that hard. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. Multiplier: 3. Damage Resistance Accuracy; 90: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min. Let’s see how this work. Attacks the enemy target to inflict damage. It will matter to a point of 1-5% of the total. 3 Damage +10% + Lv. Attacks all enemies 3 times with a cyclone. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. His 3rd skill is 2 cont damage and his primary attack is cont damage on every crit. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Damage Resistance Accuracy; 104: 15%: 50%: 15%: 25%: Level Stars HP Atk. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Just combine skill 3 and skill 4 in the same line. Wind Warbear : Ramagos 1. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Rate Crit. If the target is not suffering any harmful effects, 1 additional attack is added. . Each attack has a 25% chance to stun the enemy for 1 turn. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). 5% of enemy's max HP thing is untouched. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". + Lv. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (Reusable in 3 turns). Rate Crit. + Lv. 3 Damage +10% + Lv. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. 4 Damage +10%. (Reusable in 5 turns). Lv. The attribute system is actually the basis of the Summoners War combat mechanics. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. taor also has a 600% multiplier vs 400% multiplier of laggy on s3. (Reusable in 3 turns). 1582x2. 2 Cooltime Turn -1 + Lv. lvl 15 crit dmg slot 4 is 80%. 3 Damage +10% + Lv. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Maybe there's a different value that is correct. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. 6 Damage. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Damage increases accordingly to your Attack Speed. 2 Damage +10% + Lv. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with 2/4/6(25%att. 2 Damage +5% + Lv. 3 Damage +10% + Lv. + Damage +20%. + Lv. 5 Damage +10% + Lv. 3 Damage +10% + Lv. A crit% slot 4 rune is worth 11. 53= 4002Wind Striker (Skill – Triple Crush): (Effect changed) If the enemy has no beneficial effects after the first attack, the second attack is activated → If the first attack lands as a Critical Hit, the second attack is activated. 6 Cooltime. (Reusable in 4 turns) Multiplier: {ATK}* ( {SPD} + 30)/150 x3. + Lv. This attack will deal more damage according to your Attack Speed. Increases the Critical Rate of ally monsters with Water attribute by 38%. 3 Damage +10%. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. Summons a teddy bear to attack the enemy. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. The Monster gets an additional stun effect to its attackRYU Skills. 4 Damage +10% + Lv. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy with razor-sharp claws. At first glance, Crit Damage looks like a sure winner. 5 Harmful Effect Rate +15% + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. 94 = 1746 bonus attack. Fire Monsters; Water Monsters. Maybe there's a different value that is correct. 6 Cooltime Turn -1Smokey Skills. 2 Damage +5% + Lv. The faster your Attack Speed, the greater the damage becomes. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. 2 Damage +5% + Lv. 2 Damage +5%; Lv. 2 Damage +5% + Lv. Attacks the enemy to stun for 1 turn with a 30% chance. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. Farm it in Faimon’s Volcano and Dragon’s Lair. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. 3 Harmful Effect Rate +10% + Lv. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Crit damage is good if you put it on a unit that crits a lot. + Lv. Susano rune Build. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. [Automatic Effect] + Lv. Will – Immunity for 1 turn. first original dmg without artifact is split by 2 or 3 or 4 or XXX mobs. Increase the Accuracy of ally monsters by 30%. Depending on the enemy's max HP and Sig's attack, that means that in say. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Attacks the enemy target to inflict damage. Acquires another turn, up to 2 turns, if the enemy falls asleep. 3 Damage +10% + Lv. 4 Damage +5% + Lv. evantide2 • 8 yr. 2 Damage +10% + Lv. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. Unlike those two. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. I'm not sure if he somehow takes skillups into account averaging out damage or what. 6 Harmful Effect Rate +15%. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. 5 Damage +10%. + Lv. I'll quote what they said. However, Monsters' max. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Base on my understanding, crit damage deals a lot more damage. Damage +10%. 2023-01-27. 2 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Leader Skill. (Reusable in 5 turns) + Lv. This attack will deal more damage according to your Defense. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Ahman, Chasun, beast monks, pioneers, epi priests, etc. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. Attacks an enemy and decreases its Attack Bar by 10% for each attack. Kro (Dark Inugami) is a good attack monster in Summoners War. Rashaka have something like (130+ 1. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. 4 Damage +10% + Lv. . first calculated with half dmg without any artifact impact. RUNES. CC = Crit Chance CD = Crit Damage AB = Attack Bonus % + 1. Substats. And your crit damage also gets higher with your base atk. The damage is proportionate to the attack speed + Lv. Increase the Critical Rate of ally monsters by 24%. The larger the number of dice, the greater the damage. Rate Crit. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. attack, crit dmg, attack or you can try speed, crit dmg, attack. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Farming. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. So the perfect setup would be an attack artifact with. 3 Harmful Effect Rate + 10% + Lv. 5 sec for the result to return. Skill 4 artifacts easy fix suggestion. Rate Crit. We have the upgrade of Abyss dungeons for GB and DB. Lushen Skills. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Lv. 2 Damage +10% + Lv. Each artifact possesses one main. lets say the monster has 700 attack 700x2. Please check out our review and rate this monster! Feng Yan has a defense break first skill, a second skill which makes him counterattack and all allies regenerate 15% HP each turn for two turns and a passive third skill that makes him do. Attacks the enemy with an ally at the same time with [Cross Attack]. Stats. Additionally his attacks doesn't land as glancing hits. 2 Damage +10% + Lv. r/summonerswar • 22 days ago. 3 Damage +10% + Lv. Except his 2nd skill does 15% of his max HP as damage. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. 94 = 1746 bonus attack. Shun Skills. + Damage. Working with filters: this function lets you differentiate the good builds from the exceptional builds. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. 2 Cooltime Turn -1 + Lv. Summoners War: Sky Arena Wiki Monsters Element. (Reusable in 4 turns). 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. /25att. (Reusable in 4 turns). Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. . 2 Harmful Effect Rate +5% + Lv. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. 3 Damage +10% + Lv. Summoners War: Sky Arena Wiki Monsters Element. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. However, Monsters' max. 5 Harmful Effect Rate +15% + Lv. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Arena Offense. You. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. damage% on 4th slot. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. Bale bs5: 75k ehp. Just pulled Miles and was pleasantly surprised at how he performs. Summoners War: Sky Arena Wiki Monsters Element. 3 Damage +10% + Lv.